Every character has a Normal Attack, Charge Attack - which punctuates their combos - a Special Attack (depending on their classification: Power, Speed or Technique), and a Musou Attack. The battle system in Warriors Orochi 2 will come naturally to Dynasty Warriors nuts and will be easy to pick up for newcomers. Then again, Warriors Orochi 2 is disappointingly similar to the original Warriors Orochi. Sure, not much has changed in a year, but it feels somewhat more natural on the PSP. It is for this reason, mainly, that I wanted to revisit the Warriors Orochi 2 review as opposed to using my previous article composed last year. Hacking and slashing is fun in short bursts and KOEI's inability to keep up with its peers graphically is less pronounced on a portable. Although the fundamentals of Warriors Orochi 2 haven't changed, I still find a portable system to be more suitable for the Warriors games. Warriors Orochi 2 is, therefore, more like the PS2 version - but this portable outing performs fairly well and once again finds a somewhat more suitable home on Sony's handheld device. Although the 360 version was released at the same time as the PS2 version last year, it obviously had more impressive visuals (for a Dynasty Warriors game) and it ran significantly better. It would be appropriate to compare Warriors Orochi 2 on the PSP to its console predecessor: Warriors Orochi 2 on the PS2.
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